I am a Research Engineer II at Adobe Research, working with Dr. Danny M. Kaufman. My work spans physically-based simulation, geometry processing, generative AI, and embodied AI. I focus on modeling complex physical phenomena and building scalable systems for content creation, interactive applications, and generative workflows — including real-time physics-driven animation systems used by millions of users in Adobe Express. I am broadly interested in applying simulation and physical modeling to generative and embodied AI settings, including robotics and physically realistic interaction modeling.
Prior to joining Adobe, I received my Ph.D. in Computer Science from the University of Texas at Austin, supervised by Prof. Etienne Vouga. Before that, I received my B.S. in Information and Computing Science from the University of Science and Technology of China in 2018, where I worked with Prof. Ligang Liu.
Ph.D. Dissertation: Complex Wrinkle Simulation and Robust Surface Remeshing | UT Austin Library
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Ph.D in Computer Science, 2018 - 2024
The University of Texas at Austin
B.S. in Information and Computing Science, 2014 - 2018
University of Science and Technology of China
Flying Rabbit
Bounce Cat
Bounce
Clouds
Generative Physics Sneak Peek