Zhen Chen

Zhen Chen

Research Engineer II

Adobe

Biography

I am a Research Engineer II at Adobe Research, working with Dr. Danny M. Kaufman. My work spans physically-based simulation, geometry processing, generative AI, and embodied AI. I focus on modeling complex physical phenomena and building scalable systems for content creation, interactive applications, and generative workflows — including real-time physics-driven animation systems used by millions of users in Adobe Express. I am broadly interested in applying simulation and physical modeling to generative and embodied AI settings, including robotics and physically realistic interaction modeling.

Prior to joining Adobe, I received my Ph.D. in Computer Science from the University of Texas at Austin, supervised by Prof. Etienne Vouga. Before that, I received my B.S. in Information and Computing Science from the University of Science and Technology of China in 2018, where I worked with Prof. Ligang Liu.

Ph.D. Dissertation: Complex Wrinkle Simulation and Robust Surface Remeshing  |  UT Austin Library

Download my resumé

Interests
  • Physical Simulation
  • Geometry Processing
  • Generative AI
  • Embodied AI
Education
  • Ph.D in Computer Science, 2018 - 2024

    The University of Texas at Austin

  • B.S. in Information and Computing Science, 2014 - 2018

    University of Science and Technology of China

Publications

Experience

 
 
 
 
 
Research Engineer II
May 2024 – Present Seattle, WA
  • Animation Systems (Adobe Express): Led development and launch of real-time physics-driven animation systems, enabling scalable and interactive motion effects used by millions of users.
  • Simulation Systems: Designed and deployed high-performance simulation systems for deformable objects, with a focus on robustness, numerical stability, and scalability in production environments.
  • AI-Driven Simulation: Built simulation backends integrated with learning-based models to generate consistent geometry and motion for large-scale content creation workflows.
  • Generative Pipeline: Developed pipelines combining simulation and rendering for scalable 3D content generation and asset creation.
 
 
 
 
 
Research & Development Intern
May 2022 – August 2023 Bellevue, WA
  • Developed robust low-poly mesh generation techniques for general 3D models, handling challenging cases such as small gaps, holes, and non-manifold geometry.
  • Built reliable geometry processing pipelines for real-world assets, emphasizing robustness, efficiency, and scalability.
 
 
 
 
 
Research Intern
June 2021 – August 2021 Remote / Austin, TX
  • Developed stable time integration schemes for physically-based simulation under challenging contact scenarios.

Project Demos

Adobe Express — Physics Animation

Flying Rabbit

Bounce Cat

Bounce

Clouds

Generative Physics

Generative Physics Sneak Peek