I am a Reserach Scientist/Engineer at Adobe Research, working with Dr. Danny M. Kaufman. My current research focuses on improving the efficiency of physical simulations by investigating the physical characteristics and geometric properties of the elastic models, as well as developing robust and efficient simulation techniques. I am also deeply interested in real-time mesh processing for gaming applications, including remeshing, mesh repair, and simplification. A key area of interest is the integration of mesh processing, physical simulation, and deep neural networks to enhance simulation quality and performance.
Prior to joining Adobe, I received my Ph.D. in Computer Science from the University of Texas at Austin, supervised by Prof. Etienne Vouga. Before that, I received my bachelor’s degree in Mathematics from the University of Science and Technology of China in July 2018, where I worked with Prof. Ligang Liu.
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Ph.D in Computer Science, 2018 - 2024
The Univerisity of Texas at Austin
BSc in Mathematics, 2018
Univerisity of Science and Technology of China