I am a Reserach Scientist/Engineer at Adobe Research, working with Dr. Danny M. Kaufman. My current research focuses on improving the efficiency of physical simulations by investigating the physical characteristics and geometric properties of thin shell models. I aim to develop efficient and precise models for simulating cloth behavior. Additionally, I have a keen interest in real-time gaming mesh processing, including tasks such as remeshing, repairing, and simplification. I am particularly intrigued by the prospect of enhancing results through the integration of mesh processing, physical simulations, and deep neural networks.
Prior to joining Adobe, I received my Ph.D. in Computer Science from the University of Texas at Austin, supervised by Prof. Etienne Vouga. Before that, I received my bachelor’s degree in Mathematics from the University of Science and Technology of China in July 2018, where I worked with Prof. Ligang Liu.
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Ph.D in Computer Science, 2018 - 2024
The Univerisity of Texas at Austin
BSc in Mathematics, 2018
Univerisity of Science and Technology of China